MACE Story

Teamwork - Action - Challenge - Fun

All started in 2001 when eRazer fell in love with Operation Flashpoint. At some point after playing countless singleplayer and multiplayer hours in OFP he decided it was time to use his noob programming skills to make the perfect multiplayer mission.

As time was passing by various attemps were made and eRazer increased his mastery of the ArmA 3 scripting language SQF:

  • 2005: OFP PvP mission with no respawn and a lame player menu interface
  • 2006-2012: ArmA 1 then ArmA 2 CTF & DM mission pack which helped eRazer build a more user friendly menu (thanks to NextgeN and BarBarosso from ToK)
    ZDROB CTF & DM Templates Guide PDF
    ZDROB CTF & DM Maps ZIP
  • 2009-2012: ArmA 2 Battlefields PvP is the first playable implementation of the idea born in 2005 (thanks to BarBarosso for helping with tests in exchange for listening to his exploits in the Turkish army expeditions)
    Battlefields Manual PDF
    ZDROB PVP Maps ZIP
  • 2012: NextgeN introduces PAC players to eRazer which like the gameplay style in Battlefields mission
  • 2013: ArmA 3 port of Battlefields mission renamed to Total War (thanks to Voy and PAC who helped with testing and ideas since this moment up until 2017)
  • 2014: Total War was used in Make ArmA Not War contest
    Total War Steam Group created and mission renamed to Total Warfare
  • 2015: MACE name is chosen for the new community created around Total Warfare mission which evolves into MACE missions (Vanilla then with RHS addons)
    www.arma-mace.com is created along with the MACE dedicated ArmA 3 server
    Zengin is a script bundle entirely coded by eRazer which has evolved since Battlefields mission, then Total War(fare) and is now used in MACE missions as an addon
    9GU Italian players and PAC Polish players participate actively in weekly MACE events
  • 2016: Zengin is transferred to Steam workshop
    An attempt to create a MACE Campaign fails although a new Search & Neutralize gameplay mode is implemented with 3 flavors (timebomb, rescue and disable)
    There are difficulties to get more players participate in the events due to complexity of the gameplay rules and addons management as well as poor advertising strategy
  • 2017: Zengin is modified so it can be used in an addonless (Vanilla) MACE mission
    MACE community faces some difficulties as its PAC backbone desintegrates
    MACE CTI mission is created as an attempt to attract sufficient players for organizing more interesting weekly battles
    eRazer keeps the fire burning by taking charge of MACE website and ArmA 3 server (forever!)

Evolution of the game menu:

ArmA 1 CTF

menu_story_ctf

ArmA 2 Battlefields

menu_story_bf

ArmA 3 Total War

menu_story_totalwar

ArmA 3 Total Warfare

menu_story_totalwarfare

ArmA 3 MACE

menu_story_mace

MACE Reloaded

Welcome to the new MACE website.

This one is faster to navigate and mobile friendly so it's easier to stay in touch with news and events.

After this long break we'll start the weekly battles again with MACE CTI mission which is more simple to play (complex gameplay rules were removed such as vehicle restrictions based on number of players) and should attract more players.

The MACE CTI mission will soon feature a modified Advance & Secure game mode where a sector can be connected to multiple sectors. Only sectors connected to controlled sectors can be attacked and captured.

advance_and_secure-1

MACE CTI

Here are some basic tutorials to get you started with MACE CTI mission for ArmA 3.

Friday Night Battle

Every Friday night we organize a game on MACE ArmA 3 server. All players are invited to join including new players.

You may download the mission and check the tutorials or contact MACE admin by email for specific questions.

Mission: MACE CTI ALTIS (NO MODS REQUIRED)
Server: arma.macegame.eu (IP: 91.121.209.222 PORT: 2302)
TeamSpeak: ts.macegame.eu (IP: 91.121.209.222 PORT: 9987 PW: tornado)
Duration: 2 hours
UK: 20:00
France: 21:00
Spain: 21:00
Italy: 21:00
Germany: 21:00
Russia: 22:00
Turkey: 22:00

OPTIONAL MODS